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While you're waiting, here's something to ponder:
Murphy's Laws of Combat
- If it's stupid but works, it isn't stupid.
- Don't look conspicuous - it draws fire.
- Never forget your weapon was made by the lowest bidder.
- If your attack is going really well, it's an ambush.
- No plan survives the first contact intact.
- All five-second grenade fuses will burn down in three seconds.
- Try to look unimportant, because the bad guys may be low on ammo.
- If you are forward of your position, the artillery will fall short.
- The enemy diversion you are ignoring is the main attack.
- The important things are always simple.
- The simple things are always hard.
- The easy way is always mined.
- If you are short of everything except enemy, you are in combat.
- When you have secured an area, don't forget to tell the enemy.
- Incoming fire has the right-of-way.
- No combat-ready unit has ever passed inspection.
- If the enemy is in range, SO ARE YOU.
- Beer math is 2 beers times 37 men equals 49 cases.
- Body-count math is 3 guerrillas plus 1 probable plus 2 pigs equals 37 enemy killed in action.
- Friendly fire - isn't.
- Things that must be together to work usually can't be shipped together.
- Radios will fail as soon as you need fire support desperately. (Corollary: Radar tends to fail at night and in bad weather, and especially during both.)
- Anything you do can get you shot - including doing nothing.
- Make it too tough for the enemy to get in, and you can't get out. (This seems to be the guiding design principle behind the Soviets' BMP which nicely packages the troops in armored boxes for group destruction.)
- Tracers work BOTH ways.
- The only thing more accurate than incoming enemy fire is incoming friendly fire.
- If you take more than your fair share of objectives, you will have more than your fair share to take.
- When both sides are convinced they are about to lose, they're both right.
- Professional soldiers are predictable, but the world is full of amateurs.
- Murphy was a grunt.
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